Inheritance - D Programming Language

Menu

- Learn
- Documentation
  - Language Reference
  - Library Reference
  - Command-line Reference
  - Feature Overview
  - Articles
- Downloads
- Packages
- Community
  - Blog
  - Orgs using D
  - Twitter
  - Calendar
  - Discord (community-run)
  - Forums
  - IRC
  - Wiki
  - Issues
  - Contributing
  - Contributors
  - Foundation
  - Security Team
  - Donate
  - Sponsors
- Resources
  - Tour
  - Books
  - Tutorials
  - Tools
  - Editors
  - IDEs
  - run.dlang.io
  - Visual D
  - Acknowledgments
  - D Style
  - Glossary
  - Sitemap

Search
Report a bug
If you spot a problem with this page, click here to create a Bugzilla issue.
Improve this page
Quickly fork, edit online, and submit a pull request for this page. Requires a signed-in GitHub account. This works well for small changes. If you'd like to make larger changes you may want to consider using a local clone.

# Inheritance

#### Inheritance Dersi Problem Çözümleri

1. The member functions that are declared as `abstract` by superclasses must be defined by the `override` keyword by subclasses.

   Ignoring the `Train` class for this exercise, `Locomotive.makeSound` and `RailwayCar.makeSound` can be implemented as in the following program:

       import std.stdio;
       import std.exception;

       class RailwayVehicle {
           void advance(size_t kilometers) {
               writefln("The vehicle is advancing %s kilometers",
                        kilometers);

               foreach (i; 0 .. kilometers / 100) {
                   writefln("  %s", makeSound());
               }
           }

           abstract string makeSound();
       }

       class Locomotive : RailwayVehicle {
           override string makeSound() {
               return "choo choo";
           }
       }

       class RailwayCar : RailwayVehicle {
           // ...

           override string makeSound() {
               return "clack clack";
           }
       }

       class PassengerCar : RailwayCar {
           // ...
       }

       class FreightCar : RailwayCar {
           // ...
       }

       void main() {
           auto railwayCar1 = new PassengerCar;
           railwayCar1.advance(100);

           auto railwayCar2 = new FreightCar;
           railwayCar2.advance(200);

           auto locomotive = new Locomotive;
           locomotive.advance(300);
       }

2. The following program uses the sounds of the components of `Train` to make the sound of `Train` itself:

       import std.stdio;
       import std.exception;

       class RailwayVehicle {
           void advance(size_t kilometers) {
               writefln("The vehicle is advancing %s kilometers",
                        kilometers);

               foreach (i; 0 .. kilometers / 100) {
                   writefln("  %s", makeSound());
               }
           }

           abstract string makeSound();
       }

       class Locomotive : RailwayVehicle {
           override string makeSound() {
               return "choo choo";
           }
       }

       class RailwayCar : RailwayVehicle {
           abstract void load();
           abstract void unload();

           override string makeSound() {
               return "clack clack";
           }
       }

       class PassengerCar : RailwayCar {
           override void load() {
               writeln("The passengers are getting on");
           }

           override void unload() {
               writeln("The passengers are getting off");
           }
       }

       class FreightCar : RailwayCar {
           override void load() {
               writeln("The crates are being loaded");
           }

           override void unload() {
               writeln("The crates are being unloaded");
           }
       }

       class Train : RailwayVehicle {
           Locomotive locomotive;
           RailwayCar[] cars;

           this(Locomotive locomotive) {
               enforce(locomotive !is null,
                       "Locomotive cannot be null");
               this.locomotive = locomotive;
           }

           void addCar(RailwayCar[] cars...) {
               this.cars ~= cars;
           }

           override string makeSound() {
               string result = locomotive.makeSound();

               foreach (car; cars) {
                   result ~= ", " ~ car.makeSound();
               }

               return result;
           }

           void departStation(string station) {
               foreach (car; cars) {
                   car.load();
               }

               writefln("Departing from %s station", station);
           }

           void arriveStation(string station) {
               writefln("Arriving at %s station", station);

               foreach (car; cars) {
                   car.unload();
               }
           }
       }

       void main() {
           auto locomotive = new Locomotive;
           auto train = new Train(locomotive);

           train.addCar(new PassengerCar, new FreightCar);

           train.departStation("Ankara");
           train.advance(500);
           train.arriveStation("Haydarpaşa");
       }

   The output:

       The passengers are getting on
       The crates are being loaded
       Departing from Ankara station
       The vehicle is advancing 500 kilometers
         choo choo, clack clack, clack clack
         choo choo, clack clack, clack clack
         choo choo, clack clack, clack clack
         choo choo, clack clack, clack clack
         choo choo, clack clack, clack clack
       Arriving at Haydarpaşa station
       The passengers are getting off
       The crates are being unloaded

Copyright © 1999-2026 by the D Language Foundation | Page generated by Ddoc on Mon Aug 17 18:57:14 2026