Fundamental Types - D Programming Language
Description: D Programming Language
Keywords: D programming language

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# Fundamental Types

We have seen that the brain of a computer is the CPU. Most of the tasks of a program are performed by the CPU and the rest are dispatched to other parts of the computer.

The smallest unit of data in a computer is called a bit. The value of a bit can be either 0 or 1.

Since a type of data that can hold only the values 0 and 1 would have very limited use, the CPU supports larger data types that are combinations of more than one bit. As an example, a byte usually consists of 8 bits. If an N-bit data type is the most efficient data type supported by a CPU, we consider it to be an N-bit CPU: as in 32-bit CPU, 64-bit CPU, etc.

The data types that the CPU supports are still not sufficient: they can't represent higher level concepts like name of a student or a playing card. Likewise, D's fundamental data types are not sufficient to represent many higher level concepts. Such concepts must be defined by the programmer as structs and classes, which we will see in later chapters.

D's fundamental types are very similar to the fundamental types of many other languages, as seen in the following table. The terms that appear in the table are explained below:

D's Fundamental Data Types
Type | Definition | Initial Value
--- | --- | ---
bool | Boolean type | false
byte | signed 8 bits | 0
ubyte | unsigned 8 bits | 0
short | signed 16 bits | 0
ushort | unsigned 16 bits | 0
int | signed 32 bits | 0
uint | unsigned 32 bits | 0
long | signed 64 bits | 0L
ulong | unsigned 64 bits | 0LU
float | 32-bit floating point | float.nan
double | 64-bit floating point | double.nan
real | either the largest floating point type that the hardware supports, or double; whichever is larger | real.nan
ifloat | imaginary value type of float | float.nan * 1.0i
idouble | imaginary value type of double | double.nan * 1.0i
ireal | imaginary value type of real | real.nan * 1.0i
cfloat | complex number type made of two floats | float.nan + float.nan * 1.0i
cdouble | complex number type made of two doubles | double.nan + double.nan * 1.0i
creal | complex number type made of two reals | real.nan + real.nan * 1.0i
char | UTF-8 code unit | 0xFF
wchar | UTF-16 code unit | 0xFFFF
dchar | UTF-32 code unit and Unicode code point | 0x0000FFFF

In addition to the above, the keyword `void` represents having no type. The keywords `cent` and `ucent` are reserved for future use to represent signed and unsigned 128 bit values.

Unless there is a specific reason not to, you can use `int` to represent whole values. To represent concepts that can have fractional values, consider `double`.

The following are the terms that appeared in the table:

- Boolean: The type of logical expressions, having the value `true` for truth and `false` for falsity.
- Signed type: A type that can have negative and positive values. For example, `byte` can have values from -128 to 127. The names of these types come from the negative sign.
- Unsigned type: A type that can have only positive values. For example, `ubyte` can have values from 0 to 255. The `u` at the beginning of the name of these types comes from unsigned.
- Floating point: The type that can represent values with fractions as in 1.25. The precision of floating point calculations are directly related to the bit count of the type: higher the bit count, more precise the results are. Only floating point types can represent fractions; integer types like `int` can only represent whole values like 1 and 2.
- Complex number type: The type that can represent the complex numbers of mathematics.
- Imaginary number type: The type that represents only the imaginary part of complex numbers. The `i` that appears in the Initial Value column is the square root of -1 in mathematics.
- nan: Short for "not a number", representing invalid floating point value.

##### Properties of types

D types have properties. Properties are accessed with a dot after the name of the type. For example, the `sizeof` property of `int` is accessed as `int.sizeof`. We will see only some of type properties in this chapter:

- `.stringof` is the name of the type
- `.sizeof` is the length of the type in terms of bytes. (In order to determine the bit count, this value must be multiplied by 8, the number of bits in a `byte`.)
- `.min` is short for "minimum"; this is the smallest value that the type can have
- `.max` is short for "maximum"; this is the largest value that the type can have
- `.init` is short for "initial value" (default value); this is the value that D assigns to a type when an initial value is not specified

Here is a program that prints these properties for `int`:

    import std.stdio;

    void main() {
        writeln("Type           : ", int.stringof);
        writeln("Length in bytes: ", int.sizeof);
        writeln("Minimum value  : ", int.min);
        writeln("Maximum value  : ", int.max);
        writeln("Initial value  : ", int.init);
    }

The output of the program is the following:

    Type           : int
    Length in bytes: 4
    Minimum value  : -2147483648
    Maximum value  : 2147483647
    Initial value  : 0

##### `size_t`

You will come across the `size_t` type as well. `size_t` is not a separate type but an alias of an existing unsigned type. Its name comes from "size type". It is the most suitable type to represent concepts like size or count.

`size_t` is large enough to represent the number of bytes of the memory that a program can potentially be using. Its actual size depends on the system: `uint` on a 32-bit system and `ulong` on a 64-bit system. For that reason, `ulong` is larger than `size_t` on a 32-bit system.

You can use the `.stringof` property to see what `size_t` is an alias of on your system:

    import std.stdio;

    void main() {
        writeln(size_t.stringof);
    }

The output of the program is the following on my system:

    ulong

##### Problem

Print the properties of other types.

Note: You can't use the reserved types `cent` and `ucent` in any program; and as an exception, `void` does not have the properties `.min`, `.max` and `.init`.

Additionally, the `.min` property is deprecated for floating point types. (You can see all the various properties for the fundamental types in the D property specification). If you use a floating point type in this exercise, you would be warned by the compiler that `.min` is not valid for that type. Instead, as we will see later in the Floating Point Types chapter, you must use the negative of the `.max` property e.g. as `-double.max`.

... çözüm

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