Menu

- Learn
- Documentation
  - Language Reference
  - Library Reference
  - Command-line Reference
  - Feature Overview
  - Articles
- Downloads
- Packages
- Community
  - Blog
  - Orgs using D
  - Twitter
  - Calendar
  - Forums
  - IRC
  - Wiki
  - GitHub
  - Issues
  - Get involved
  - Contributors
  - Foundation
  - Security Team
  - Donate
  - Sponsors
- Resources
  - Tour
  - Books
  - Tutorials
  - Tools
  - Editors
  - IDEs
  - run.dlang.io
  - Visual D
  - Acknowledgments
  - D Style
  - Glossary
  - Sitemap

Search
Report a bug
If you spot a problem with this page, click here to create a Bugzilla issue.
Improve this page
Quickly fork, edit online, and submit a pull request for this page. Requires a signed-in GitHub account. This works well for small changes. If you'd like to make larger changes you may want to consider using a local clone.

# dmd.env

nothrow bool `putenvRestorable`(const(char)[] `name`, const(char)[] `value`);
  Construct a variable from `name` and `value` and put it in the environment while saving the previous value of the environment variable into a global list so it can be restored later.
  Parameters:

  const(char)[] `name` | the name of the variable
  const(char)[] `value` | the value of the variable

  Returns:
  true on error, false on success
nothrow string `allocNameValue`(const(char)[] `name`, const(char)[] `value`);
  Allocate a new variable via xmalloc that can be added to the global environment. The resulting string will be null-terminated immediately after the end of the array.
  Parameters:

  const(char)[] `name` | name of the variable
  const(char)[] `value` | value of the variable

  Returns:
  a newly allocated variable that can be added to the global environment
void `restoreEnvVars`();
  Restore the original environment.
nothrow void `saveEnvVar`(const(char)[] `name`);
  Save the environment variable `name` if not saved already.

Copyright © 1999-2019 by the D Language Foundation | Page generated by Ddoc on Fri Oct 11 06:43:26 2019