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# std.zlib

Compress/decompress data using the zlib library.
Examples:
If you have a small buffer you can use compress and uncompress directly.

    import std.zlib;

    auto src =
    "the quick brown fox jumps over the lazy dog\r
     the quick brown fox jumps over the lazy dog\r";

    ubyte[] dst;
    ubyte[] result;

    dst = compress(src);
    result = cast(ubyte[]) uncompress(dst);
    assert(result == src);

When the data to be compressed doesn't fit in one buffer, use Compress and UnCompress.

    import std.zlib;
    import std.stdio;
    import std.conv : to;
    import std.algorithm.iteration : map;

    UnCompress decmp = new UnCompress;
    foreach (chunk; stdin.byChunk(4096).map!(x => decmp.uncompress(x)))
    {
        chunk.to!string.write;
    }

References Wikipedia

License:
Boost License 1.0.
Authors:
Walter Bright

Source std/zlib.d

class `ZlibException`: object.Exception;
  Errors throw a `ZlibException`.
uint `adler32`(uint `adler`, const(void)[] `buf`);

  Compute the Adler-32 checksum of a buffer's worth of data.

  Parameters:

  uint `adler` | the starting checksum for the computation. Use 1 for a new checksum. Use the output of this function for a cumulative checksum.
  const(void)[] `buf` | buffer containing input data

  Returns:
  A uint checksum for the provided input data and starting checksum
  See Also:
  http://en.wikipedia.org/wiki/Adler-32
  Examples:

      static ubyte[] data = [1,2,3,4,5,6,7,8,9,10];

      uint adler = adler32(0u, data);
      writeln(adler); // 0xdc0037

uint `crc32`(uint `crc`, const(void)[] `buf`);

  Compute the CRC32 checksum of a buffer's worth of data.

  Parameters:

  uint `crc` | the starting checksum for the computation. Use 0 for a new checksum. Use the output of this function for a cumulative checksum.
  const(void)[] `buf` | buffer containing input data

  Returns:
  A uint checksum for the provided input data and starting checksum
  See Also:
  http://en.wikipedia.org/wiki/Cyclic_redundancy_check
ubyte[] `compress`(const(void)[] `srcbuf`, int `level`);
ubyte[] `compress`(const(void)[] `srcbuf`);

  Compress data

  Parameters:

  const(void)[] `srcbuf` | buffer containing the data to `compress`
  int `level` | compression `level`. Legal values are -1 .. 9, with -1 indicating the default `level` (6), 0 indicating no compression, 1 being the least compression and 9 being the most.

  Returns:
  the compressed data
void[] `uncompress`(const(void)[] `srcbuf`, size_t `destlen` = 0u, int `winbits` = 15);
  Decompresses the data in `srcbuf`[].
  Parameters:

  const(void)[] `srcbuf` | buffer containing the compressed data.
  size_t `destlen` | size of the uncompressed data. It need not be accurate, but the decompression will be faster if the exact size is supplied.
  int `winbits` | the base two logarithm of the maximum window size.

  Returns:
  the decompressed data.
enum `HeaderFormat`: int;
  the header format the compressed stream is wrapped in
  `deflate`
    a standard zlib header
  `gzip`
    a `gzip` file format header
  `determineFromData`
    used when decompressing. Try to automatically detect the stream format by looking at the data
class `Compress`;
  Used when the data to be compressed is not all in one buffer.
  this(int `level`, HeaderFormat `header` = HeaderFormat.deflate);
  this(HeaderFormat `header` = HeaderFormat.deflate);
    Constructor.
    Parameters:

    int `level` | compression `level`. Legal values are 1 .. 9, with 1 being the least compression and 9 being the most. The default value is 6.
    HeaderFormat `header` | sets the compression type to one of the options available in HeaderFormat. Defaults to HeaderFormat.deflate.

    See Also:
    compress, HeaderFormat
  const(void)[] `compress`(const(void)[] `buf`);
    Compress the data in `buf` and return the compressed data.
    Parameters:

    const(void)[] `buf` | data to `compress`

    Returns:
    the compressed data. The buffers returned from successive calls to this should be concatenated together.
  void[] `flush`(int `mode` = Z_FINISH);
    Compress and return any remaining data. The returned data should be appended to that returned by compress().
    Parameters:

    int `mode` | one of the following: Z_SYNC_FLUSH Syncs up flushing to the next byte boundary. Used when more data is to be compressed later on. Z_FULL_FLUSH Syncs up flushing to the next byte boundary. Used when more data is to be compressed later on, and the decompressor needs to be restartable at this point. Z_FINISH (default) Used when finished compressing the data.

class `UnCompress`;
  Used when the data to be decompressed is not all in one buffer.
  this(uint `destbufsize`);
  this(HeaderFormat `format` = HeaderFormat.determineFromData);
    Construct. `destbufsize` is the same as for D.zlib.uncompress().
  const(void)[] `uncompress`(const(void)[] `buf`);
    Decompress the data in `buf` and return the decompressed data. The buffers returned from successive calls to this should be concatenated together.
  void[] `flush`();
    Decompress and return any remaining data. The returned data should be appended to that returned by uncompress(). The UnCompress object cannot be used further.
  const @property bool `empty`();
    Returns `true` if all input data has been decompressed and no further data can be decompressed (inflate() returned Z_STREAM_END)
    Examples:

        // some random data
        ubyte[1024] originalData = void;

        // append garbage data (or don't, this works in both cases)
        auto compressedData = cast(ubyte[]) compress(originalData) ~ cast(ubyte[]) "whatever";

        auto decompressor = new UnCompress();
        auto uncompressedData = decompressor.uncompress(compressedData);

        assert(uncompressedData[] == originalData[],
                "The uncompressed and the original data differ");
        assert(decompressor.empty, "The UnCompressor reports not being done");

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