ddmd.target - D Programming Language
Description: D Programming Language
Keywords: D programming language

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# ddmd.target

Compiler implementation of the D programming language.
Authors:
Walter Bright
License:
Boost License 1.0

Source: target.d

struct `Target`;
  static uint `alignsize`(Type `type`);
    Return memory alignment size of `type`.
  static uint `fieldalign`(Type `type`);
    Return field alignment size of `type`.
  static uint `critsecsize`();
    Return size of OS critical section.

    NOTE: can't use the sizeof() calls directly since cross compiling is supported and would end up using the host sizes rather than the target sizes.

  static Type `va_listType`();
    Returns a Type for the va_list type of the target.

    NOTE: For Posix/x86_64 this returns the type which will really be used for passing an argument of type va_list.

  static int `checkVectorType`(int `sz`, Type `type`);
    Checks whether the target supports a vector `type` with total size `sz` (in bytes) and element `type` `type`.
    Returns:
    0 if the `type` is supported, or else: 1 if vector types are not supported on the target at all, 2 if the given size isn't, or 3 if the element `type` isn't.
  static Expression `paintAsType`(Expression `e`, Type `type`);
    Encode the given expression, which is assumed to be an rvalue literal as another `type` for use in CTFE. This corresponds roughly to the idiom *(Type *)&`e`.
  static void `loadModule`(Module `m`);
    For the given module, perform any post parsing analysis. Certain compiler backends (ie: GDC) have special placeholder modules whose source are empty, but code gets injected immediately after loading.
  static void `prefixName`(OutBuffer* `buf`, LINK `linkage`);
    For the given symbol written to the OutBuffer, apply any target-specific prefixes based on the given `linkage`.
static void `encodeInteger`(Expression `e`, ubyte* `buffer`);
  Private helpers for Target::paintAsType.

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