Menu

- Learn
- Documentation
  - Language Reference
  - Library Reference
  - Feature Overview
  - DMD Manual
  - Articles
- Packages
- Community
  - Bug Tracker
  - Forums
  - IRC
  - D on GitHub
  - Wiki
  - Review Queue
  - Twitter
  - More Links
- Resources
  - NEW Library Reference Preview
  - D-Specific Tools
  - Visual D
  - Editors
  - IDEs
  - Tutorials
  - Books
  - The D Style
  - Glossary
  - Acknowledgments
  - Sitemap

Search
Report a bug
If you spot a problem with this page, click here to create a Bugzilla issue.
Improve this page
Quickly fork, edit online, and submit a pull request for this page. Requires a signed-in GitHub account. This works well for small changes. If you'd like to make larger changes you may want to consider using a local clone.

# std.experimental.allocator.building_blocks.bitmapped_block

struct BitmappedBlock(size_t theBlockSize, uint theAlignment = platformAlignment, ParentAllocator = NullAllocator);
  BitmappedBlock implements a simple heap consisting of one contiguous area of memory organized in blocks, each of size theBlockSize. A block is a unit of allocation. A bitmap serves as bookkeeping data, more precisely one bit per block indicating whether that block is currently allocated or not.
  Passing NullAllocator as ParentAllocator (the default) means user code manages allocation of the memory block from the outside; in that case BitmappedBlock must be constructed with a void[] preallocated block and has no responsibility regarding the lifetime of its support underlying storage. If another allocator type is passed, BitmappedBlock defines a destructor that uses the parent allocator to release the memory block. That makes the combination of AllocatorList, BitmappedBlock, and a back-end allocator such as MmapAllocator a simple and scalable solution for memory allocation.

  There are advantages to storing bookkeeping data separated from the payload (as opposed to e.g. using AffixAllocator to store metadata together with each allocation). The layout is more compact (overhead is one bit per block), searching for a free block during allocation enjoys better cache locality, and deallocation does not touch memory around the payload being deallocated (which is often cold).

  Allocation requests are handled on a first-fit basis. Although linear in complexity, allocation is in practice fast because of the compact bookkeeping representation, use of simple and fast bitwise routines, and caching of the first available block position. A known issue with this general approach is fragmentation, partially mitigated by coalescing. Since BitmappedBlock does not need to maintain the allocated size, freeing memory implicitly coalesces free blocks together. Also, tuning blockSize has a considerable impact on both internal and external fragmentation.

  The size of each block can be selected either during compilation or at run time. Statically-known block sizes are frequent in practice and yield slightly better performance. To choose a block size statically, pass it as the blockSize parameter as in BitmappedBlock!(Allocator, 4096). To choose a block size parameter, use BitmappedBlock!(Allocator, chooseAtRuntime) and pass the block size to the constructor.
  Examples:

      // Create a block allocator on top of a 10KB stack region.
      import std.experimental.allocator.building_blocks.region : InSituRegion;
      import std.traits : hasMember;
      InSituRegion!(10_240, 64) r;
      auto a = BitmappedBlock!(64, 64)(r.allocateAll());
      static assert(hasMember!(InSituRegion!(10_240, 64), "allocateAll"));
      const b = a.allocate(100);
      assert(b.length == 100);

  alias blockSize = theBlockSize;
    If blockSize == chooseAtRuntime, BitmappedBlock offers a read/write property blockSize. It must be set before any use of the allocator. Otherwise (i.e. theBlockSize is a legit constant), blockSize is an alias for theBlockSize. Whether constant or variable, must also be a multiple of alignment. This constraint is asserted statically and dynamically.
  alias alignment = theAlignment;
    The alignment offered is user-configurable statically through parameter theAlignment, defaulted to platformAlignment.
  ParentAllocator parent;
    The parent allocator. Depending on whether ParentAllocator holds state or not, this is a member variable or an alias for ParentAllocator.instance.
  this(void[] data);
  this(size_t capacity);
    Constructs a block allocator given a hunk of memory, or a desired capacity in bytes.
    - If ParentAllocator is NullAllocator, only the constructor taking data is defined and the user is responsible for freeing data if desired.
    - Otherwise, both constructors are defined. The data-based constructor assumes memory has been allocated with the parent allocator. The capacity-based constructor uses ParentAllocator to allocate an appropriate contiguous hunk of memory. Regardless of the constructor used, the destructor releases the memory by using ParentAllocator.deallocate.
  size_t goodAllocSize(size_t n);
    Returns the actual bytes allocated when n bytes are requested, i.e. n.roundUpToMultipleOf(blockSize).
  @trusted void[] allocate(const size_t s);
    Allocates s bytes of memory and returns it, or null if memory could not be allocated.
    The following information might be of help with choosing the appropriate block size. Actual allocation occurs in sizes multiple of the block size. Allocating one block is the fastest because only one 0 bit needs to be found in the metadata. Allocating 2 through 64 blocks is the next cheapest because it affects a maximum of two ulong s in the metadata. Allocations greater than 64 blocks require a multiword search through the metadata.
  void[] alignedAllocate(size_t n, uint a);
    Allocates a block with specified alignment a. The alignment must be a power of 2. If a <= alignment, function forwards to allocate. Otherwise, it attempts to overallocate and then adjust the result for proper alignment. In the worst case the slack memory is around two blocks.
  void[] allocateAll();
    If the BitmappedBlock object is empty (has no active allocation), allocates all memory within and returns a slice to it. Otherwise, returns null (i.e. no attempt is made to allocate the largest available block).
  const Ternary owns(void[] b);
    Returns Ternary.yes if b belongs to the BitmappedBlock object, Ternary.no otherwise. Never returns Ternary.unkown. (This method is somewhat tolerant in that accepts an interior slice.)
  @trusted bool expand(ref void[] b, immutable size_t delta);
    Expands an allocated block in place.
  @system bool reallocate(ref void[] b, size_t newSize);
    Reallocates a previously-allocated block. Contractions occur in place.
  @system bool alignedReallocate(ref void[] b, size_t newSize, uint a);
    Reallocates a block previously allocated with alignedAllocate. Contractions do not occur in place.
  bool deallocate(void[] b);
    Deallocates a block previously allocated with this allocator.
  bool deallocateAll();
    Forcibly deallocates all memory allocated by this allocator, making it available for further allocations. Does not return memory to ParentAllocator.
  Ternary empty();
    Returns Ternary.yes if no memory is currently allocated with this allocator, otherwise Ternary.no. This method never returns Ternary.unknown.
struct BitmappedBlockWithInternalPointers(size_t theBlockSize, uint theAlignment = platformAlignment, ParentAllocator = NullAllocator);
  A BitmappedBlock with additional structure for supporting resolveInternalPointer. To that end, BitmappedBlockWithInternalPointers adds a bitmap (one bit per block) that marks object starts. The bitmap itself has variable size and is allocated together with regular allocations.
  The time complexity of resolveInternalPointer is Ο(k), where k is the size of the object within which the internal pointer is looked up.
  this(void[] data);
  this(size_t capacity);
    Constructors accepting desired capacity or a preallocated buffer, similar in semantics to those of BitmappedBlock.
  alias alignment = theAlignment;
  size_t goodAllocSize(size_t n);
  void[] allocate(size_t bytes);
  void[] allocateAll();
  bool expand(ref void[] b, size_t bytes);
  bool deallocate(void[] b);
  void[] resolveInternalPointer(void* p);
  Ternary empty();
    Allocator primitives.

Copyright © 1999-2016 by Digital Mars ®, All Rights Reserved | Page generated by Ddoc on Mon Jun 27 20:06:55 2016