D Programming Language
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# Structs, Unions

Whereas classes are reference types, structs are value types. Any C struct can be exactly represented as a D struct, except non-static function-nested D structs which access the context of their enclosing scope. Structs and unions are meant as simple aggregations of data, or as a way to paint a data structure over hardware or an external type. External types can be defined by the operating system API, or by a file format. Object oriented features are provided with the class data type.

A struct is defined to not have an identity; that is, the implementation is free to make bit copies of the struct as convenient.

Struct, Class Comparison Table
Feature | struct | class | C struct | C++ struct | C++ class
--- | --- | --- | --- | --- | ---
value type | ✔ |  | ✔ | ✔ | ✔
reference type |  | ✔ |  |  |
data members | ✔ | ✔ | ✔ | ✔ | ✔
hidden members | ✔ | ✔ |  | ✔ | ✔
static members | ✔ | ✔ |  | ✔ | ✔
default member initializers | ✔ | ✔ |  |  |
bit fields |  |  | ✔ | ✔ | ✔
non-virtual member functions | ✔ | ✔ |  | ✔ | ✔
virtual member functions |  | ✔ |  | ✔ | ✔
constructors | ✔ | ✔ |  | ✔ | ✔
postblit/copy constructors | ✔ |  |  | ✔ | ✔
destructors | ✔ | ✔ |  | ✔ | ✔
SharedStaticConstructors | ✔ | ✔ |  |  |
SharedStaticDestructors | ✔ | ✔ |  |  |
RAII | ✔ | ✔ |  | ✔ | ✔
assign overload | ✔ |  |  | ✔ | ✔
literals | ✔ |  |  |  |
operator overloading | ✔ | ✔ |  | ✔ | ✔
inheritance |  | ✔ |  | ✔ | ✔
invariants | ✔ | ✔ |  |  |
unit tests | ✔ | ✔ |  |  |
synchronizable |  | ✔ |  |  |
parameterizable | ✔ | ✔ |  | ✔ | ✔
alignment control | ✔ | ✔ |  |  |
member protection | ✔ | ✔ |  | ✔ | ✔
default public | ✔ | ✔ | ✔ | ✔ |
tag name space |  |  | ✔ | ✔ | ✔
anonymous | ✔ |  | ✔ | ✔ | ✔
static constructor | ✔ | ✔ |  |  |
static destructor | ✔ | ✔ |  |  |
const/immutable/shared | ✔ | ✔ |  |  |
inner nesting | ✔ | ✔ |  |  |

    AggregateDeclaration:
        ClassDeclaration
        InterfaceDeclaration
        StructDeclaration
        UnionDeclaration

    StructDeclaration:
        struct Identifier ;
        struct Identifier AggregateBody
        StructTemplateDeclaration
        AnonStructDeclaration

    AnonStructDeclaration:
        struct AggregateBody

    UnionDeclaration:
        union Identifier ;
        union Identifier AggregateBody
        UnionTemplateDeclaration
        AnonUnionDeclaration

    AnonUnionDeclaration:
        union AggregateBody

    AggregateBody:
        { DeclDefsopt }

They work like they do in C, with the following exceptions:

- no bit fields
- alignment can be explicitly specified
- no separate tag name space - tag names go into the current scope
- declarations like:

      struct ABC x;

  are not allowed, replace with:

      ABC x;

- anonymous structs/unions are allowed as members of other structs/unions
- Default initializers for members can be supplied.
- Member functions and static members are allowed.

### Opaque Structs and Unions

Opaque struct and union declarations do not have a AggregateBody:

    struct S;
    union U;

The members are completely hidden to the user, and so the only operations on those types are ones that do not require any knowledge of the contents of those types. For example:

    struct S;
    S.sizeof; // error, size is not known
    S s;      // error, cannot initialize unknown contents
    S* p;     // ok, knowledge of members is not necessary

They can be used to implement the PIMPL idiom.

### Static Initialization of Structs

Static struct members are by default initialized to whatever the default initializer for the member is, and if none supplied, to the default initializer for the member's type. If a static initializer is supplied, the members are initialized by the member name, colon, expression syntax. The members may be initialized in any order. Initializers for statics must be evaluatable at compile time. Members not specified in the initializer list are default initialized.

    struct S { int a; int b; int c; int d = 7;}
    static S x = { a:1, b:2};            // c is set to 0, d to 7
    static S z = { c:4, b:5, a:2 , d:5}; // z.a = 2, z.b = 5, z.c = 4, z.d = 5

C-style initialization, based on the order of the members in the struct declaration, is also supported:

    static S q = { 1, 2 }; // q.a = 1, q.b = 2, q.c = 0, q.d = 7

Struct literals can also be used to initialize statics, but they must be evaluable at compile time.

    static S q = S( 1, 2+3 ); // q.a = 1, q.b = 5, q.c = 0, q.d = 7

The static initializer syntax can also be used to initialize non-static variables, provided that the member names are not given. The initializer need not be evaluatable at compile time.

    void test(int i) {
      S q = { 1, i }; // q.a = 1, q.b = i, q.c = 0, q.d = 7
    }

### Static Initialization of Unions

Unions are initialized explicitly.

    union U { int a; double b; }
    static U u = { b : 5.0 }; // u.b = 5.0

Other members of the union that overlay the initializer, but occupy more storage, have the extra storage initialized to zero.

### Dynamic Initialization of Structs

Structs can be dynamically initialized from another value of the same type:

    struct S { int a; }
    S t;      // default initialized
    t.a = 3;
    S s = t;  // s.a is set to 3

If opCall is overridden for the struct, and the struct is initialized with a value that is of a different type, then the opCall operator is called:

    struct S {
      int a;

      static S opCall(int v)
      { S s;
        s.a = v;
        return s;
      }

      static S opCall(S v)
      { S s;
        s.a = v.a + 1;
        return s;
      }
    }

    S s = 3; // sets s.a to 3
    S t = s; // sets t.a to 3, S.opCall(s) is not called

### Struct Literals

Struct literals consist of the name of the struct followed by a parenthesized argument list:

    struct S { int x; float y; }

    int foo(S s) { return s.x; }

    foo( S(1, 2) ); // set field x to 1, field y to 2

Struct literals are syntactically like function calls. If a struct has a member function named opCall, then struct literals for that struct are not possible. See also opCall operator overloading for the issue workaround. It is an error if there are more arguments than fields of the struct. If there are fewer arguments than fields, the remaining fields are initialized with their respective default initializers. If there are anonymous unions in the struct, only the first member of the anonymous union can be initialized with a struct literal, and all subsequent non-overlapping fields are default initialized.

### Struct Properties

Struct Properties
Name | Description
--- | ---
.sizeof | Size in bytes of struct
.alignof | Size boundary struct needs to be aligned on
.tupleof | Gets type tuple of fields

### Struct Field Properties

Struct Field Properties
Name | Description
--- | ---
.offsetof | Offset in bytes of field from beginning of struct

### Const, Immutable and Shared Structs

A struct declaration can have a storage class of const, immutable or shared. It has an equivalent effect as declaring each member of the struct as const, immutable or shared.

    const struct S { int a; int b = 2; }

    void main() {
      S s = S(3); // initializes s.a to 3
      S t;        // initializes t.a to 0
      t = s;      // error, t.a and t.b are const, so cannot modify them.
      t.a = 4;    // error, t.a is const
    }

### Struct Constructors

Struct constructors are used to initialize an instance of a struct. The ParameterList may not be empty. Struct instances that are not instantiated with a constructor are default initialized to their .init value.

    struct S {
      int x, y;

      this()  // error, cannot implement default ctor for structs
      {
      }

      this(int a, int b)
      {
        x = a;
        y = b;
      }
    }

    void main()
    {
      S a = S(4, 5);
      auto b = S();  // same as auto b = S.init;
    }

A constructor qualifier allows the object to be constructed with that specific qualifier.

    struct S1 {
      int[] a;
      this(int n) { a = new int[](n); }
    }
    struct S2 {
      int[] a;
      this(int n) immutable { a = new int[](n); }
    }
    void main()
    {
      // Mutable constructor creates mutable object.
      S1 m1 = S1(1);

      // Constructed mutable object is implicitly convertible to const.
      const S1 c1 = S1(1);

      // Constructed mutable object is not implicitly convertible to immutable.
      // immutable i1 = S1(1);

      // Mutable constructor cannot construct immutable object.
      // auto x1 = immutable S1(1);

      // Immutable constructor cannot construct mutable object.
      // auto x2 = S2(1);

      // Constructed immutable object is not implicitly convertible to mutable.
      // S2 m2 = immutable S2(1);

      // Constructed immutable object is implicitly convertible to const.
      const S2 c2 = immutable S2(1);

      // Immutable constructor creates immutable object.
      immutable i2 = immutable S2(1);
    }

If struct constructor is annotated with @disable and has empty parameter, the struct is disabled construction without calling other constructor.

    struct S {
      int x;

      // Disables default construction, function body can be empty.
      @disable this();

      this(int v) { x = v; }
    }
    void main()
    {
      //S s;        // default construction is disabled
      //S s = S();  // also disabled
      S s = S(1);   // construction with calling constructor
    }

### Struct Postblits

    Postblit:
        this ( this ) MemberFunctionAttributesopt ;
        this ( this ) MemberFunctionAttributesopt FunctionBody

Copy construction is defined as initializing a struct instance from another struct of the same type. Copy construction is divided into two parts:

1. blitting the fields, i.e. copying the bits
2. running postblit on the result

The first part is done automatically by the language, the second part is done if a postblit function is defined for the struct. The postblit has access only to the destination struct object, not the source. Its job is to ‘fix up’ the destination as necessary, such as making copies of referenced data, incrementing reference counts, etc. For example:

    struct S {
      int[] a;    // array is privately owned by this instance
      this(this) {
        a = a.dup;
      }
    }

Disabling struct postblit makes the object not copyable.

    struct T {
      @disable this(this);  // disabling makes T not copyable
    }
    struct S {
      T t;   // uncopyable member makes S also not copyable
    }

    void main() {
      S s;
      S t = s; // error, S is not copyable
    }

Unions may not have fields that have postblits.

### Struct Destructors

Destructors are called when an object goes out of scope. Their purpose is to free up resources owned by the struct object.

Unions may not have fields that have destructors.

### Assignment Overload

While copy construction takes care of initializing an object from another object of the same type, or elaborate destruction is needed for the type, assignment is defined as copying the contents of one object over another, already initialized, type:

    struct S { ... }  // S has postblit or destructor
    S s;      // default construction of s
    S t = s;  // t is copy-constructed from s
    t = s;    // t is assigned from s

Struct assignment t=s is defined to be semantically equivalent to:

    t.opAssign(s);

where opAssign is a member function of S:

    ref S opAssign(S s)
    {
      S tmp = this;   // bitcopy this into tmp
      this = s;       // bitcopy s into this
      tmp.__dtor();   // call destructor on tmp
      return this;
    }

While the compiler will generate a default opAssign as needed, a user-defined one can be supplied. The user-defined one must still implement the equivalent semantics, but can be more efficient.

One reason a custom opAssign might be more efficient is if the struct has a reference to a local buffer:

    struct S {
      int[] buf;
      int a;

      ref S opAssign(ref const S s) {
        a = s.a;
        return this;
      }

      this(this) {
        buf = buf.dup;
      }
    }

Here, S has a temporary workspace buf[]. The normal postblit will pointlessly free and reallocate it. The custom opAssign will reuse the existing storage.

## Nested Structs

A nested struct is a struct that is declared inside the scope of a function or a templated struct that has aliases to local functions as a template argument. Nested structs have member functions. It has access to the context of its enclosing scope (via an added hidden field).

    void foo() {
      int i = 7;
      struct SS {
        int x,y;
        int bar() { return x + i + 1; }
      }
      SS s;
      s.x = 3;
      s.bar(); // returns 11
    }

A struct can be prevented from being nested by using the static attribute, but then of course it will not be able to access variables from its enclosing scope.

    void foo() {
      int i = 7;
      static struct SS {
        int x,y;
        int bar() {
          return i; // error, SS is not a nested struct
        }
      }
    }

A templated struct can become a nested struct if it has a local function passed as an aliased argument:

    struct A(alias F) {
      int fun(int i) { return F(i); }
    }

    A!(F) makeA(alias F)() {return A!(F)(); }

    void main() {
      int x = 40;
      int fun(int i) { return x + i; }
      A!(fun) a = makeA!(fun)();
      a.fun(2);
    }

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